A puzzle game for iPhone, iPad & Android

Push the block onto the star.

Moko is a calm puzzle game made of matte clay. Eighty-five hand-built levels across ten worlds, each one adding a single new idea. No timers, no lives. Just you, a block, and the next move.

Play level 1 here Coming soon to the App Store and Google Play
Moko, a small round clay character, pushes a terracotta block toward an ochre socket on a floating island of stone tiles. One tile is a dark empty pit.

01 · Play

Go on.
Give it a push.

Three levels from the game, playing by exactly the same rules. Swipe across the board, or use the arrow keys. Keep dragging to keep moving.

    ←↑↓→ move   Z undo   R restart

    Level 1 · Push Push the block onto the star.
    0 moves

    Par 5

    02 · The pieces

    Four colours.
    Each means one thing.

    Everything on the board is made of the same few materials, lit from the top left. Learn what they do once, and every level reads at a glance.

    • A thick square stone tile.
      Stone

      Floor

      Anywhere you can stand. Walls aren't drawn, so every level is an island.

    • A terracotta clay cube.
      Terracotta

      Block

      Walk into it to push it one tile. You can't pull it, and you can't push two.

    • A stone tile with a deep, dark square pit in it.
      Charcoal

      Hole

      You can't cross it. Push a block in and it becomes a bridge, but that block is gone.

    • A stone tile with an ochre square inlaid in its top.
      Ochre

      Star

      Where a block belongs. Fill every one and the level is solved.

    03 · Ten worlds

    One new idea
    at a time.

    Each world introduces a single mechanic in a level or two, then mixes it with everything you already know. Levels open in order, numbered 1 to 85.

    1. Levels 1–9

      Tide

      Push blocks onto stars. Push one into a hole and it becomes a bridge.

    2. Levels 10–16

      Ice

      On ice, things slide until something stops them. That includes you.

    3. Levels 17–24

      Gates

      A gate stays open while something stands on its plate. You can't hold it and walk through.

    4. Levels 25–30

      Keys

      A key opens one lock, then it's gone. Spend them in the right order.

    5. Levels 31–39

      Portals

      Step into a portal and come out of its twin. Blocks travel through too.

    6. Levels 40–48

      Belts

      Belts carry anything that lands on them, one way only, and they turn corners.

    7. Levels 49–58

      Cracks

      Cracked floor breaks into a hole once you step off it. Each crack lets you through once.

    8. Levels 59–68

      Echo

      Your echo copies every move you make, with left and right swapped.

    9. Levels 69–77

      Partner

      Switch to a lighter friend. It can't push or hold a plate, but blocks can't get past it.

    10. Levels 78–85

      Finale

      Everything at once. Eight last levels that ask for all of it.

    04 · Made to be finished

    Hard puzzles.
    Gentle game.

    • No timers, no lives.

      Nothing is counting down. Think for as long as you like, and put it down whenever you want.

    • Undo anything.

      Every move can be taken back, even a restart. Mistakes are just a way of looking around.

    • A hint, from where you are.

      Stuck? The hint looks at the board as it is right now and shows you the next move. If there's no way forward, it tells you to undo.

    • Every par is proven.

      Each level's par is the fewest moves it can be solved in, found by a solver that played it first. If you're over, a cleaner answer exists.

    Moko sits on top of a terracotta block, little feet over the edge, looking out.

    Coming soon

    Moko is
    almost here.

    For iPhone, iPad and Android, played in landscape. Your progress stays on your device. There's no account to make.

    • Coming soonApp Store
    • Coming soonGoogle Play